It’s Drop Night, the one night every decade when the gods hand out cards to a lucky few.
If you get a deck, you’re a deckbearer capable of wondrous feats within the Great Game system. You can control powerful monsters and summon mantles that let you fight alongside your beasts.
Ethan Wolfe, top enforcer for the Grimm family mob, has already been overlooked on two previous Drop Nights. People of his ilk seldom receive cards, as the gods tend to favor those who follow their divine mandates; but that doesn’t mean Wolfe can’t hope.
Unfortunately, when Wolfe finally gets his deck, he doesn’t have time to celebrate. The rival street gang has six deckbearers, and they’re cutting in on the Grimm family’s trade. Someone has to do the dirty work, and it isn’t going to be the spoiled children of Big Man Grimm.